Greetings. My name is Ahmed, and this is my game design portfolio.
I've been crazy about games since Joust on the Atari 5200. Now, I'm making them, and life is good. Feel free to review my resume for my game design experience.
I've built levels in Unreal Editor, Source SDK, Neverwinter Nights, HeroEngine, BigWorld, Torque X 2-D, Radiant, and The Elder Scrolls Construction Set in the past. I'm also proficient in text-based, entity-based, and visual scripting. You can see a few of my favorite games from these engines here-- for Team Games and in my Solo Projects.
My last two professional projects were Star Wars: The Old Republic and 38 Studios' upcoming MMO.
I'm constantly learning new things. Bachelor's in Organizational Leadership from Illinois State University, and a Master's of Interactive Technology at the SMU Guildhall. I was also the first graduate from the Guildhall to publish their master's thesis on game design, where I designed a foundation to study emotional responses caused by video games. My latest projects have taken me into learning about client-server interactions in MMOs, multiplayer game design philosophies, teaching through gameplay, and how to make fun multiplayer games.
Thanks for visiting, have a look around, and feel free to contact me.